Graphite 2006 - Workshop [Pixar Renderman]

 

4th International Conference on Computer Graphics and Interactive Techniques
in Australasia and South-East Asia
29 November - 2 December 2006 · Kuala Lumpur

     
  DEPARTMENT OF COMPUTER GRAPHICS & MULTIMEDIA :: FSKSM :: UNIVERSITI TEKNOLOGI MALAYSIA

 

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Conference Workshop

Pixar Renderman | Steven Stahlberg (Human Anatomy for the Artists)

 

Savannah College

Pixar Renderman

Workshop Information

Click here to download full information about the workshop and here for the pamphlet

Pixar’s RenderMan® high quality renderer is widely used in the animation and digital effects industry, and it is also used for Pixar’s own feature film productions. However, it may pose a challenge to get started with and explore RenderMan, especially without knowledge in computer graphics. The aim of this course is to offer (the opportunity on) a basic hands-on introduction to RenderMan’s Shading Language and its use with Maya – an opportunity not to be missed! Each participant will be given a set of courses notes and exercises. It is hoped that the exposure to RenderMan from this course can be utilized for further explorations of the shading language and the integration of RenderMan and Maya.

Eligibility

Open to everyone (Limited to 40 people on a first-register-first-serve basis). Don’t miss it!  Please contact our courses secretariat for registration. When you do your            

for further information please email: abade@fsksm.utm.my

Topics

  • RenderMan Rib File Format
  • RenderMan Shading Language (RSL)
  • mtor & slim
  • Animating shader
  • Lighting & Raytracing
  • Depth mapped and raytraced shadows

Venue (Plan/Layout)

Presenter Information

Malcolm Kesson,
Prof. Visual Effects
Savannah College of Art and Design,
Savannah, Georgia, USA.



 


 

 
Copyright 2006, Department of Computer Graphics & Multimedia, Faculty of Computer Science & Information System, UTM